Posts

Move to GitHub pages

Now on GitHub pages! It took some work, but I now moved this site to GitHub pages. I am using an automated github action that builds and deploys the site. Two repositories I am using a source repository to store the “source” of the website and a built site repository to store the built site. When I do changes, I only push to the “source” repository and a github action takes care of building the site using Hugo and pushing the built content into the “built site” repository.
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Other GitHub repos

I am removing the ‘Projects’ tab since I don’t find it very useful at the moment. What I had in there were some projects that I have published on GitHub. Instead of having a separate tab, you can browse my repositories in here.

Galactic Rescue Demo

Demo Out! This past December, we released the demo of our upcoming title Galactic Rescue! Galactic Rescue by TMSIgames The demo is a 1-hr Sci-Fi Metroidvania packed with secrets, exploration, challenging battles and environmental puzzles. You can read more about the game on itch.io. Here’s a gameplay sequence

PDCCH Visualizer in IMGUI

I’ve been working on a tool that will let me visualize the PDCCH resources in NR, and I will show and discuss some of its features in this post. I’ve always thought that one way to understand something is to program a computer to do it. In the job of doing that, I typically find out gaps in my knowledge or even more so, areas for which I had only a superficial understanding for - ““The best way to understand something is to teach it to a computer” [1].
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Titan project (Galactic Rescue)

In this post, I’ll give an overview of the video game project I embarked some time ago and that has taken much longer than originally intended :P . I’ll probably make this into its own tab later since there are lots to talk about in here! What is it? The game is a 2D metroidvania. If you are unfamiliar with that word, a quick internet search will give you an idea, but the gist of it is that the game is non-linear in its world design.
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Frequency resource allocation in 5G NR

This post will be about some reflections I had when reading about the frequency resource allocation in 5G NR. I will specifically discuss frequency resource allocation on DL since this is the area I’ve been reading about. In addition to giving a short description of resource allocation in 5G NR, I set out to answer the following questions: Why are the nominal resource block group (RBG) sizes the values they are?
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